So far, we have the last two sprints done
pretty well and we decided to work on the top two of the chosen concept. The
first one is ‘The Globe’ concept and the second one is ‘The BuzyUni’ concept.
Each concept has satisfied the aspect which has interaction aspect with the
users and attracting the user’s attention by giving them the sign of light.
However, both of these installations are having one big obstacle if we are
really wanting to install it in a public place. Because both of the
installations need a good amount of lights, then installing both of those will
be such a waste of time, energy and resources if we keep on forcing these to be
happen.
Figure 3.1 The Globe Installation is hard to be seen during the day
In this occasion, mitigation step is necessary
to be executed in terms of the actual lighting condition during the day. What
our tutor and lecturer would suggest us is to create something that is big
enough to get total attention from people in surroundings and giving people
with something that has motion and kind of reality of human being or any
organism when they are interacting with it. After my group did some intense
conversation and issue in building a modification of the current concept, then
we are finally decided to change the concept as a whole. We found something
interesting based on our tutor’s and lecturer’s insight about something related
to living thing and big enough to get people’s attention. We found this picture
in a website that might be really interesting.
Figure 3.2 Inspiration of 'The Tree of Life' Installation
Figure 3.3 Sketch of 'The Tree of Life' Concept
We have been analyzing the environment of a
university that similar with factory. A university is always dynamic and
producing many talented fresh graduates, that is why we decided to combine a
natural environment with the busy factory to make something unique and
eye-catching to most people in order to attract attention within the surroundings.
Moreover, we have another interesting concept
which quiet more related to a natural environment compare to the previous
concept. We are inspired by a picture of a piece technology which that has no
relationship with it, but the shape is strongly-related to the nature.
Figure 3.4 Inspiration of 'The Amoeba' Installation
Figure 3.5 Sketch of 'The Amoeba' Concept
These shapes are related to an amoeba. This
creature has random shapes and could be twice bigger than the previous stage of
its growth period.
Once we found these concepts interesting for us,
now it is the time for us to deepening our understanding with the current
concept and implement its functionality at once.
For the Steampunk Tree concept, we decided to
name it ‘The Tree of Life’ which represents the life at University in producing
top global fresh graduates and ‘The Amoeba’ which represents the density of a
place that could help the amoeba growing bigger and bigger. ‘The Tree of Life’
concept is offering an information for us through the movement of the cog which
has a certain speed based on the occupancy of a certain places from the data
received from UQ’s access points. People would not know what the cog means
until the user touch the apple fruit hanged within the tree branches. The touch
from the user will initiate the motion from an interconnected branch to the
apple to display number of people who have signed themselves in that place.
Figure 3.6 Final Design of 'The Tree of Life' Installation
Figure 3.7 Standard Operating Procedure of 'The Tree of Life' Installation
For “The Amoeba” concept, it has more basic
functionality compare to ‘The Tree of Life’ concept. It has random movements
from the Linear Actuator behind the cloth and it has been given a vibrator to
imitate the heartbeat of an organism. In order for them to see the detail of
the information from ‘The Amoeba’ installation, the users need to pick up their
phone and head their camera towards the printed fiducial barcode. It will be
located on the top of the amoeba and it will gives full information translation
from what ‘The Amoeba’ has represented.
Figure 3.6 Final Design of 'The Amoeba' Installation
Figure 3.9 Standard Operating Procedure of 'The Amoeba' Installation
Once we have documented all of these concepts
into our workbook, then it has to be presented to some of UQ’s design experts.
The purpose of the showcase is to get some deep feedbacks from those experts so
that the installation will not misdirected. In this occasion, we are not only
presenting them with pictures and sketches, we need to make a prototype of it
to give our experts a visual of our planned prototype. At the moment, we create
the prototype with the exist resources by modifying cardboard, cloth, elastic
wood and papers to make the whole installation prototype.
Figure 3.10 Detailing the Installation
Figure 3.11 Creating the Prototype of the Installations
Figure 3.12 Building 'The Amoeba' Installation
Figure 3.13 Final Result of 'The Tree of Life' Prototype
Figure 3.14 Final Result of 'The Amoeba' Installation
Figure 3.15 Fiducial Interaction of 'The Amoeba' Prototype
Figure 3.16 The Presentation Day
Figure 3.17 The Feedback from the Design Experts
The Experts have a really good contribution in
giving us some critical feedbacks to make our installation looks fantastic. In
summary, we have been given with three important feedbacks in terms of cogs
relationship to the tree, the life aspect of the amoeba and the contraction and
reduction of the amoeba itself.
Finally, we move on to the last day of the week
to do some finalizing concept. We sent the final design of the tree and the
professional architect workshop laboratorian helped us in cutting down 2 pieces
of wood into a human being size of an artificial tree. After that, we moved on
to ‘The Amoeba’ concept by discussing the most decent design of the
installation. Somehow there were several revisions of it to make it simpler and
easier to be built instead of creating an installation with some random
movements without having any knowledge and idea on how to make it. Out tutor
came up with the better solution in building static installation and put some
linear actuators and vibrators to represent the living environment inside of
it. When it was done, our tutor held a small excursion to a Garbage Workshop
company to find some used items that could possibly be installed for its
functionality. We found several parts and interesting frames that will be
well-fitted into ‘The Amoeba’ installation.
Figure 3.18 Redesigning 'The Amoeba' Installation
Figure 3.19 Detailing of 'The Tree of Life' Installation
Figure 3.20 Class Excursion on Garbage Workshop
Figure 3.21 Final Result of 'The Tree of Life' Cutting Process
Next week, we will be working on the final step
on this installation. We will giving those installations Arduino micro
controller to represent data from the UQ’s access point and also as a motor for
the linear actuator.
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